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#Pcsx2 soul calibur 3 wont go past title ps2#
"Science has reached its scientific conclusion yet again!Your IP address has been temporarily blocked due to a large number of HTTP requests. Been thanked:14 times Soul Calibur 3 PS2 / Mega-Thread Postby TopazTK Wed 9:29 am Welcome to the Mega-Thread for Soul Calibur 3 PS2. pcsx2 soul calibur 2 vertical lines Enterprise k2 spray for sale 55. If people are curious what settings I used to get these graphics, then here you go: I said I wouldnt pay it and he said it wont ship until they get k2LiquidSpray. Game: Soul Calibur 3 (SCES533.12) PAL Used the default PCSX2 settings For the based emulator and as far as GSDX goes, i tried the default DX 11 and DX9 settings with the following custom resolutions: 1200X1200, 1200X1600, 1080X1920. 3 matches to win for each match (a little bit of memory editing magic required for this as well since the game doesn't let you customize quantity of rounds for Battle Theatre).Īnd the tier list itself (7383 matches monitored): All non-standard weapons locked so AI wouldn't ever use them (this required some memory editing magic as this state is impossible via normal play). Mirror matches ignored (though Battle Theatre avoids these anyway). US release of SC3 using PCSX2 emulator (version 1.4.0).

Here's some notes on how I did the science: The AI in SC3 is definitely an improvement from SC2 (though most of the improvements seems to be only about defense: the AI loves getting into GI standoffs and it loves blocking or evading attacks but not attacking while opponent is attacking), but there's so many things they could have done it to make it fight in a more human-like manner. Ever since the release of the original Soul Blade, Ive been aching to play a game that more closely captured the mission based narrative that played out in that classic title. Science has reached its scientific conclusion yet again!Īfter watching the AI fight for quite a long time, I'm really curious to see what improvements they've made in SC6.
